Weight behind the move.
GAMBIT CHESS · UNREAL ANIMATION BUILD · IN DEVELOPMENT
Watch the Gambit Chess rook transform into a towering mechanical fighter, approach its target and perform a lift, tear and slam. Recorded from an Unreal Engine animation build, with original sound.
Inside this animation build.
The rook’s sequence uses a towering transformation and deliberate approach before the lift, tear and final slam. Its pace and physical motion give this piece a different capture style from the queen’s ranged plasma attack.
This recording shows the animation and effects running in an individual Unreal Engine build. Gambit Chess is an original game in development; this is a demonstration of the rook’s capture presentation, not footage of a released game.
Created by David at Next Gambit. This individual clip is an in-engine recording. The main Gambit Chess film combines these animation builds with AI-assisted cinematic sequences, identified on screen.
Have a game or interactive product in mind? Discuss your project with David.
